The development of contextual games requires competencies from different areas. The knowledge from the area of computer science is not enough. In reality, the game should be produced by an interdisciplinary team. Here we provide a set of courses that cover the required topics. We suggest that the development team divide these materials between the members and cover all required skills and knowledge. The materials are divided into separate groups build around essential areas of knowledge. In our opinion, each member of the development team should get acquainted with material from two thematic groups.
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